Apr 12, 2008, 09:30 AM // 09:30
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#61
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Frost Gate Guardian
Join Date: Feb 2007
Guild: Acolytes of Death
Profession: N/
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Fuzzy Taco and Witte Was. Happy farming-nerfs for devteam
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Apr 12, 2008, 09:53 AM // 09:53
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#62
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Ascalonian Squire
Join Date: Mar 2008
Location: Atlanta GA
Guild: Tears Of The Ascended [ToA]
Profession: Mo/
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Beta testing has never really sounded like fun to me, I /wrists when someone doesnt skip a cut scene. I cant imagine dealing with all the bugs that must come with developing a game. Count me out, Ill wait for a Semi-Bug free copy to hit the shelves.
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Apr 12, 2008, 10:32 AM // 10:32
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#63
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The Fallen One
Join Date: Dec 2005
Location: Oblivion
Guild: Irrelevant
Profession: Mo/Me
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Pardon my input, but quite honestly, there are a lot of people deserving of invites to the beta. Many won't get one.
This thread is full of lolz. Guru MODs no more deserve an invite to the beta (if that is the structure that this beta will incur) than say... a well liked giving community member or a passionate Guild Wars artist. Taking a few of the casual players would be a great idea, getting their perspective.
The layout for beta invites should be as follows:
25% Experienced Veteran Players in the PvP area of the game.
25% Experienced Veteran Players that are greatly involved in community.
25% Casual Players who log on for 1-2 hours every other day.
15% Completely new players who never tried GW1.
10% Official Wiki Mods/Admins who are very involved.
Personally, I would love an invite to the beta, but I may or may not get one. I personally believe that my community service and expertise at the game would be beneficial, but at the end of the day, ANET decides this, not us.
I created these:
http://wiki.guildwars.com/wiki/Ascal...asquerade_Ball
http://wiki.guildwars.com/wiki/Oktoberfest
Albeit, I ended up resigning my position from Oktoberfest, I did create the event. The Ball was truly a sight to see, and I think many old Guru posters will remember it.
I also created some epic threads here on Guru. Most notable are:
http://www.guildwarsguru.com/forum/s...php?t=10144641
http://www.guildwarsguru.com/forum/s...php?t=10252917
http://www.guildwarsguru.com/forum/s...php?t=10204029
Do I get a beta code? Maybe, maybe not. I would love to, but if I don't I will still purchase GW2 and most likely enjoy it as much if not more then I have enjoyed my GW1 experience.
Discussing e-Peen is so childish... Honestly, who cares? If you're a nice person, you're a nice person. People shouldn't have events with the notion they will get something in return. The Ball cost me over 1000 ectos. I am now a very average GW citizen, with little more then 200k to my name (and I have been farming a lot lately). I never expected anything in return for my community work here on Guru and the random acts of kindness I do ingame. I always expected respect, but nothing material. Beta access is something that you are gifted, you can't "Earn" it.
That is my 2 cents. I am sticking with it.
Best wishes,
Connor
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Apr 12, 2008, 02:42 PM // 14:42
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#64
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Furnace Stoker
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I don't think they'd ever limit it like that, a vote would never really be possible- because technically to be democratic about it, the whole community's opinions would need to be represented. Unless the poll was in the start up screen of GW1 or something... but even then, if some of the people on these forums barely recognize elite members or mods to begin with, I doubt many would even bat an eyelash at it in game. Plus I don't believe it should be restricted like that either, elite members and mods don't exactly represent the interests of the masses, rather just the hardcore/elite pvp or pve.
Last edited by Nevin; Apr 12, 2008 at 02:46 PM // 14:46..
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Apr 12, 2008, 03:25 PM // 15:25
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#65
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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I'd vote for the 10 people who don't care about their epeen. So that excludes the majority of those who posted here.
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Apr 12, 2008, 04:13 PM // 16:13
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#66
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Quote:
Originally Posted by Age
Those paid testers are Alpha testers.
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As long as they keep working through release...
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Apr 12, 2008, 04:38 PM // 16:38
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#67
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Wilds Pathfinder
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Quote:
Originally Posted by HawkofStorms
I disagree with point one.
Your ability to communicate is an important part of game testing. I would never nominate...., ummm certain people who shall remain nameless, who can not write a competient sentance and follow a logical arguement.
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Quote:
Originally Posted by HawkofStorms
I disagree with point one.
Your ability to communicate is an important part of game testing. I would never nominate ... ummm certain people who shall remain nameless, who cannot write a comprehensible sentence and follow a logical argument.
Note 1: If you're using a dot ellipsis, there are only three dots and no commas.
Note 2: Competent (the correct spelling) isn't really the best adjective for a sentence. It would be better used to describe the writer of a comprehensible/articulate/adequate sentence.
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Here... I fixed it for you. (Sorry... I just couldn't resist even though that's a hackneyed phrase here any more.)
Seriously though... was that an attempt at irony? Or not?
That said, I nominate everyone who has posted on this forum viable builds and strategies and other insights into the game. Y'all rock!
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Apr 12, 2008, 04:52 PM // 16:52
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#68
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Lion's Arch Merchant
Join Date: May 2006
Location: Canada
Guild: Angel Sharks [As]
Profession: Me/
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Quote:
Originally Posted by MagmaRed
I'd vote for the 10 people who don't care about their epeen. So that excludes the majority of those who posted here.
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QFT (gogogo random players from the wider community of players)
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Apr 12, 2008, 05:00 PM // 17:00
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#69
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Academy Page
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all 10 members from [RAWR] anet lgives them special treatment all ready.
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Apr 12, 2008, 05:03 PM // 17:03
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#70
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Ensign
Vanquisher
Kuntz
Tiyuri
Makkert
Epinephrine
Gus
Fillers
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Apr 12, 2008, 05:32 PM // 17:32
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#71
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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I wont name names, instead ill name different things people need to be able to do to do an Beta, imo:
1) GOOD COMMUNICATION SKILLS. Articulate players who can tell the devs whats going on. What works for them, what doesn't work. What were you doing exactly when the game crashed, etc.
2) Honesty, Respect, Tactfulness, Patience
3) Player skill is really not relevant. In fact you want MANY player types in a Beta. Good players and bad players. this way you can see how the game feels to many player types, since the live version will have to cater to both. If something is confusing to bad players, then what's going on there exactly?
4) Variety in system specs. I wanna see people with different computers testing Guild Wars, that way we know if it will work with various video cards, cpus, drivers, etc.
5) Varied player types, PvErs, PvPers, OCD item collectors, Lore fans (these guys find your typos and point out your story loopholes), etc.
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Apr 12, 2008, 05:36 PM // 17:36
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#72
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Wilds Pathfinder
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I'd say that Anet would probably choose the oldest accounts in the game (mine just turned 36 months today).
-or-
1. Racthoh
2. Sab
3. Trub (cuz she is teh cool)
4. Malice
5. Inde
6. Arky
7. Avarre
8. Shan
9. Xander
10. Kai
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Apr 12, 2008, 07:06 PM // 19:06
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#73
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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Apr 12, 2008, 07:24 PM // 19:24
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#74
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Site Legend
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LOL!
First time I've seen a Yahtzee review. He'd do.
__________________
Old Skool '05
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Apr 12, 2008, 07:25 PM // 19:25
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#75
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Grotto Attendant
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Quote:
Originally Posted by Fril Estelin
've seen many people mistakenly thinking that "beta-testing=debugging". It's only the case during LATE betas, while the EARLY ones are the ones where you focus on the game global design, structure, look&feel, NOT debugging the features. The earlier you correct/adapt the structure, the less work you'll have to do afterwards. Of course, the two are inseparable and you'll always have to report bugs, but during early beta I guess you can give your opinion about features and influence the game design (slighly).
...
you'd have the opportunity to make the game better and could miss these opportunities if you're too "OMG OMG OMG"
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Yes. And I think that's a significant aspect that's getting mostly overlooked in this thread. The most important trait in a tester is the willingness to tell the devs that something totally sucks balls. When you (the dev) surround yourself with fanboys for testers (and we're all fanboys here on the forums, just some more than others), you're going to end up with a worthless echo chamber that approves of good stuff that you were already going to do anyway without their approval and totally fails to help you see when you've buggered something up. Try to imagine, if you can, how Factions might have turned out if a-net had had testers who told them, for instance, how much fed-ex quests suck, or how lame (and eventually population-killing) restricted access to elite missions was, or how obnoxious the KC explorable maps are, etc. Although Zengeri was suggested as a joke, the idea of picking testers who have a history of frankly criticizing a-net's mistakes should be taken seriously.
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Apr 12, 2008, 07:27 PM // 19:27
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#76
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Frost Gate Guardian
Join Date: Feb 2008
Location: Raven Alliance
Profession: N/
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when i it comes time to pick beta tester if
they do full closed beta run i think they have to look
at not only the people with the oldest accounts
but also the beta testing exp of the people that apply
so asking people in a forum who should or shouldnt get in
really might not be the best idea
Last edited by Boogey Mancer; Apr 12, 2008 at 07:45 PM // 19:45..
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Apr 12, 2008, 07:28 PM // 19:28
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#77
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Forge Runner
Join Date: Aug 2006
Location: Scotland
Guild: Type like an idiot, I'll treat you like an idiot
Profession: E/Me
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Quote:
Originally Posted by Malice Black
LOL!
First time I've seen a Yahtzee review. He'd do.
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Really? He's brilliant.
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Apr 12, 2008, 07:31 PM // 19:31
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#78
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Wilds Pathfinder
Join Date: Feb 2006
Guild: [CDEX]
Profession: R/
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Well you are missing the point about beta testing, that is discovering bugs and it's not like "wow we can play gw2 before everyone else, haha screw you i'm important" behaviour. It's not fun to play a game which chrashes like 10 times in 1 hour or bugging / lagging as hell, but you have to provide devs with usefull information about them.
So my vote here goes for Pablo. and noone else, he did discovered couple of nasty bugs on is own, that kind of people we need for beta testers. All the rest can wait until the open beta.
Take care, Morgoth out.
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Apr 12, 2008, 07:47 PM // 19:47
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#79
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Desert Nomad
Join Date: Nov 2005
Location: www.mybearfriend.net
Guild: Servants of Fortuna [SoF]
Profession: E/
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Um ... it doesn't work the way some people seem to think. Even alpha testers have very little leverage in how things turn out. The devs have some vision that they want to implement, and testers play it out and tell whether it worked as intended or not. Since the game is tested in small pieces (some pieces several times over with completely different setups) and not in a linear order, it is very hard to get an overall view of the entire game.
Besides, I would see the original GW as a huge and long lived beta for GW2. There's less need for look-n-feel testing since most of that has already been done in the original, and the majority of the actual testing that is required is very mundane checking of various mechanics, bugs and potential exploits, best done by the current alpha team.
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Apr 12, 2008, 09:00 PM // 21:00
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#80
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Having beta testers be well-known in the community would be fairly essential to maintaining a healthy relationship with your community. I have less conventional choices, I suppose, but whatever...
Tommy
Avarre
Cerb
Racthoh
Mokone
Pablo
Arkantos
Witte Was
Sno
Lulu
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